curl-6 said:
richardhutnik said:
curl-6 said:
richardhutnik said:
curl-6 said:
oniyide said:
im just going to refer you to Barozi's post, look at that list and then try to tell me the Wii version was like the others
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The core gameplay was essentially the same. Like the graphics, it had less detail, but the fundamental mechanics and functionality were present and playable. You had the same guns, perks, for the most part missions and maps, the same large enemy counts, large environments, and story.
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Levels in the single player capaign were shortened. The game also didn't get map pack support, and other things were different. There was a difference involved for a number of reasons.
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Black Ops and World at War had level trims, but Modern Warfare 1 & 3 were intact.
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So how exactly do you level trim a game that is an open world game, and everything in the world loads once and runs together at once, like the way Crackdown did? Do you seriously not think that a bunch of open world games won't be done next generation?
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Open world games don't have to be loaded at all once; the 7th gen and even the 6th gen had plenty of open world games, achieved by loading sections of the world in and out as the player moves through it. (GTA:SA did open world on the PS2's 32MB of RAM, for instance)
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In worlds where the entire environment is siimulated and running in memory (like Crackdown) you do. It depends on the target really. You see what happened with how Minecraft is set up, and it is done differently. The reality is that it is different code, not just quickly porting between different systems around an X86 base. This is an issue the Wii U is going to run into.