By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Nice writeup, and refreshingly from a 'does this mechanic make the game more or less fun?' perspective.

I agree, I'd like to see more like this. Another thing is to make the actions themselves involve personal skill on aiming and timing. Paper Mario did this, and at the other extreme, Dota-style games are almost entirely about this. It means the player can practise their physical skills in addition to strategy and arbitrary levels, and it also means the player is involved in the action and invested in its outcome more.