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Legend11 said:
MikeB said:
Legend11 said:
It's just too bad that Sony didn't just go with a standard processor rather than bringing in the Cell and creating headaches, problems, and wasted time and money for developers. Why re-invent something that was working great to begin with? We likely would have been playing Grand Theft Auto 4 by now and who knows how many other great games if the developers weren't holding them back to try to get the PS3 version up to par.

Be sure both versions benefitted from the GTA IV delay, more time to polish things (not everyone at Rockstar is a game engine developer). 360/DirectX tools have never been designed to help easy porting to other systems like Mac, Amiga or Linux. I know devs who ported several Direct X games to Mac, Linux and Amiga, despite similar specs it was a headache, but the end results were running more efficiently.

All devs agree the PS3 is a lot easier to code for than the PS2.


I've heard PC -> 360 and 360 -> PC porting was extremely easy. As for Mac and Linux aren't they rather small markets compared to consoles and Windows PC? Aren't the majority of multiplatform games made for the PC/360/PS3 so it's the PS3 that is the weakest link as far as being able to easily get code up and running on all three?


Microsoft Windows and Microsoft XBox 360 share similar dev tools. However if you run another PC operating system it's not that easy. In many cases this is intentional, Microsoft doesn't like to adopt and enhance open standards as that would go against their monopoly strategy, it's also a reason why I think it would benefit the market if the PS3 becomes dominant over the 360 (thread question).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales