SSJGohan3972 said:
You either need to hire them as a hardware engineer (the much easier route) or they have to be a level 5 in writer, coder, sound engineer, designer, director and producer (but not hacker) to become a hardware engineer. You only need 1 hardware engineer to make a console (and you can imediately change them to hacker which is so much better once you make the console) but if you work at it for a while and make all 8 employees hardware engineers you can unlock the special console running on a 'potato chip' (instead of 16, 32, 64 bit, etc.) and using 'punch cards' (instead of cartridges, cds, dvds, blu rays, etc.) The weird thing is games will sell more than the console they are on, in my game I'm on like year 100 or something and when I release a game they sell (depending on the quality, time of year, etc.) anywhere between 60-100 million but the best I've gotten a console to sell is around 30 million.
My only complaint about the game is there is one achievement you can't unlock without editing the game files (two game types have to be unlocked with a type of training that they neglected to put in the game so the achievement for unlocking every type can't be unlocked) and that it won't pick up that I passed the 50 million and 100 million units sold milestones a long time ago and it never unlocked those achievements (but the 20 million unlocked fine even after the 20 year time limit). |
Very weird. I simply picked the most expensive components for my console and it sold like 60M or some shit. Probably cause of the badass exclusives I made for t tho lol







