curl-6 said:
oniyide said:
curl-6 said:
oniyide said:
D-Minaj225 said:
walsufnir said:
D-Minaj225 said:
curl-6 said: Call of Duty Modern Warfare 1 & 3, Black Ops, and World at War ran on the Wii despite the Wii having 88MB of RAM to the PS3/360's 512MB. |
i don't think call of duty was a good example modern warfare 3 on wii got poor reviews
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We are not talking about quality of games but their portability to other systems with less power/resources.
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oh in that case call of duty is still a bad example
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Pretty much this, i dont know what magically version that some people are playing on WIi, but those games generally ran like crap on Wii. And thats even more troubling considering that COD games have never really pushed either ps360 hardware much, what about stuff like Crysis. What i think is going to happen is quite simple, the WIi u might just miss out on a lot of games just like the Wii did before it.
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World at War and Modern Warfare 3 on Wii ran pretty well, actually. They weren't silky smooth, but they were playable just fine.
And most PS4 games won't push its hardware either.
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Like i said you either played some magical version or just have low expectations. Ive played those and there was slow, textures were messed up, pop in. and that was just SP mode. Online didnt run at 30FPS, there was input delay. All kinds of crap. You dont know what PS4 will or wont do. One could say ps3 games didnt the hardware either, but there are alot of games on the system that just couldnt be done on Wii.
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I didn't play any magical version. Framerate drops and texture pops are common in 7th gen games across all three consoles. (Hell, even Uncharted 2 had some pop going on) These aren't the worse examples I've played by a long shot. They were functional ports despite being designed for 512MB of RAM then crammed into 88MB.
And it's common sense that most PS4 games will not push the system. Most games on ANY console don't push it. High-end games today don't need even close to 7GB, it's logical that instead of spending the time, money, and manpower to max it out, a lot of developers will simply crank up the settings (like PC versions of PS3/360 games) and throw a lot of uncompressed/unoptimised data because with that much RAM you won't really need to compress/optimise memory-wise unless in most cases.
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im just going to refer you to Barozi's post, look at that list and then try to tell me the Wii version was like the others