kupomogli said:
|
I saw the graph... it just doesn't show what you think it does... except that people who owned PSP's were more interested in pirating games then buying them.
Which again... is why the PSP was bought.... piracy.
The PSP games just didn't have the same value to cost ratio. Hence piracy rates are higher.
As for sales post 2009... why are they so low? Well, everybody knew the PSP was no DS already. Consumers moved on from it.
Look at Gamecube
Batman rise of SIn Tzu sold worse then Batman Vegnece for example.
Burnout 2 sold worse then Burnout 1.
When your console isn't that popular sales tend to drop as time go on rather then increase. (Outside single market games like sports games).
It's just classic "loser" declining sales numbers. The people who wanted to buy PSP games (aka the ones who bought it at launch) just stopped playing PSP games.
Most console users don't use their consoles for the whole liftime.
It's not like PSP is the only videogame system to have super easy piracy afterall. None of them had such a low tie ratio.
Dreamcast had twice the tie ratio, was only bought by "the hardcore" and all one needed to do to pirate dreamcast games was... burn a cd.
Piracy on Dreamcast was RIDICULIOUSLY easy if people thought the game was worth it.
It's just the majority of people are programmed to WANT to buy a product at a fair price. Piracy largely only results when the cost to benefit ratio reaches a critical mass level.








