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Pemalite said:

It's clear to me, you obviously have no idea what Ram is or what it even does.

Ram is a just a big fat large cache, it has no processing capabilities to accellerate anything, it's just a chip that holds information, like an SSD or a USB Flash Drive, just magnitudes faster and it cannot permanantly store data.

You know what those load times even are? It's the length of time it takes for the console to grab data from the Disc or Hard Drive and send them to Ram.
You could have 1024 Terabytes of GDDR10 Ram with 1000438475 GB/s of bandwidth, it will *not* make one ounce of difference if it has to wait for data to be retrived from the the Hard Drive or Optical Drive.
Hence the "tricks" that developers can employ to boost transfer rates with placing data on optimal parts of the disc and using compression, but I said that in my prior post anyway, so no need to repeat myself.

I will make the things more clear to you.

The biggest problem with PS3 is the BD is slower than HDD... so the load is better when you sent the data from HDD to RAM... PS4 didn't have this problem... the DB player is fast than any mechanical HDD... so the devs will never use the HDD to cache the data before sent to RAM.

Mora RAM means the devs can load more data from BD to RAM while you are playing the game... with few amount of the RAM you always works with the RAM alreay full and have to discard data before to load the new one (loadtime).

Now with a lot of RAM you have the choose to load the data to the RAM way before to use it... I meam you can use 1GB of RAM just to load future data to avoid loading times.

In any case in PS4 the devs will never use the HDD over the BD player... the BD is fast... and there are RAM enought to make cache... that can change if PS4 uses SSD but I don't believe that.

A good tech to avoid load times using the RAM... while playing the old map already start to load the new map to RAM.... with a lot of RAM you will always have more future data already loaded in the RAM.