I think Yerli is saying that presentation is 60% of the game, not graphics.
But, in either case, he's wrong.
The mechanics of the game, the rules by which players interact with the game and with each other...these are by far the most important parts of a video game. Thinking like Yerli is a recipe for disaster. Developers have to stop thinking of games as interactive movies and start thinking about them as tabletop games. The look and feel of a game can only impress so much; it can never fully obscure a poorly-designed game.










