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1. Giving Action-RPG a new meaning: Nice thoughts on really combining the audiences.
2. Equipment and Skills: The differences between Cyborgs and Humans are very thoughtful.
3. Everyones look: Sweet.
4. Losing Experience when you die: Wait a second, that sucked in FFXI. I hope they don't take this too far.
5. Enemy and Room variety sounds promising.
6. Why not just put treasure chests, trying too hard to be different.
7. Arena Challenges... Ladies and gentlemen, boys and girls... Dyin' Times Here!

Lesson: Beware the status effect Goblins.



I would cite regulation, but I know you will simply ignore it.