curl-6 said:
PS3 and 360 have less than half as much RAM as Wii U. PS4 has more RAM because they wanted higher resolution textures, bigger, more detailed worlds, etc. However, a lot of PS4 games won't use it all, and for many the core gameplay will be able to be scaled down to fit into 1GB with graphical detail concessions, just as PS3/360 COD's core gameplay can fit into the Wii's smaller RAM with detail concessions. I've played MW3 on Wii, its actually a remarkably close replication. IGN gave World at War on Wii a good review for being further from the PS3/360 versions, so they're not very consistent. |
It's half for games, the other gig is locked to OS.
Besides though, if you want to claim PS360 games were reasonably transitioned down to a system with 1/6th the amount of ram, I think they can manage 1/2 just fine... Not to mention faster CPUs (yes, I realize the idea is the Wii U CPU could possibly have better architecture, but we haven't proven that yet like we've proven the clock rates) and years of dev experience give the PS360 their own edge over the Wii U as well.