richardhutnik said:
So the PS3 and 360 wil also have no problem play next gen titles at all either, right? So, then what is the extra RAM on the PS4 needed for if the Wii U is more than capable of doing everything you had mentioned? However, assuming this review is valid, apparently MW3 didn't exactly hit the same levels that the 360 version did: http://www.ign.com/articles/2011/11/15/call-of-duty-modern-warfare-3-wii-review |
Theoretically they should not have a problem. You will have to downgrade the visuals even more than with the WiiU version since PS360 lack effects/shaders etc WiiU has and PS4 will have but other than that (obviously depending on the game) this should not be much of an issue.
When you reduce the resolution of the game itself and the resolution of every texture available, how far you can see before fog shows up etc. the amount of RAM being used will also be drastically smaller. Tweak a bit here and there and you are good to go. Most engines are scalable today so no problem.
There is another problem I see which is:
We wont see games really using the 7gb of ram anytime soon. The 7gb of ram will be used as a free ticket for the "I feel lazy and therefore I will throw tons of inefficient code into the game becaue there is enough ram there!"
And if this happens then WiiU's will have a problem. I dont see how devs that say "this code looks like a mess but gets the job done" suddenly cleanup the code just for 1 single console Wont happen!
P.S. I had to read the topic like 4 or 5 times to understand it lol. I was always thinking about the Wii Fit successor called Wii Fit U xD