S.T.A.G.E. said:
Third parties make their own games regardless of what platform they are putting it on these days because multiplat seems to be the way to go, but they want to push what they can do. If Nintendo doesn't meet the requirements why should anyone feel bad? Nintendo needs to learn to co-exist. When the media jumped down Reggies throat on the news (CNN I believe) Reggie told them not jump the gun on the tech assuming Sony and Microsoft would have tech similar to theirs. It turns out Reggie was so wrong and now the Wii U is a non-factor when it comes to pushing tech. They will get exclusives but if you want to see a truly immersive worlds taking proper advantage of next gen engines look no further than PC/PS4/720. The Wii U wont be the one....that might be a hard pill to swallow but what can I say other than it is what it is. |
The specs for the sony console isn't actually that much of a jump above Nintendo's contrary to much belief. At this point the processor should be slightly better but we won't really know until the games that are system limited start coming out for each system. With consoles synthetic benchmarks are pointless. Also the argument that it has 8 cores as opposed to 3 doesn't mean all that much either. Look at the 360 with 3 cores to the PS3 with 8 cells, but they perform similarly. The gamecube spec/number wise was inferior to the xbox but out performed it. Same thing with intel vs AMD. The last couple generations of chips, the intel chips clock for clock were thrashing AMD's when they were supposed to be similar in performance. Or the opposite was true when AMD had their origin athlon chips. The 3800+ (running at 2 ghz) as opposed to intels 3.8ghz chips performed similarly even though there was such drastic differences between the clocks.
As far as the RAM in concerned, most games on PC don't require more the 1 gig of gpu memory (which is what the Wii U has dedicated for games) for example, Bioshock Infiniti, and Defiance. Both will run on 512 mb gpu ram, but recommend 1 gig. Admittedly, they really should have went for at least 4 gigs I think for a bit of future proofing. Don't forget this is 4 times the amount of GPU ram that the PS3 had, and depending how the memory was allocated on the 360 at least twice as much (the 360 has 512 mb RAM system wide so it's shared between both the cpu and GPU but I don't know the allocation).
I digress. We won't know till everything is released and games are made for the system. Maybe Nintendo is already planning on releasing a mid gen console in 2-3 years instead of 5-6 like a normal generation.
Gotta figure out how to set these up lol.