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BornFirst. said:

@twestern

 

cool, how well do you need to know the syntax of say c++ to creat ? I would say i am a good at pragramming but not great. i am currently using openGl to do little demos, having a difficult time buildinng code for skeletal animation. The thing is i would like to develop games, but i don't really want to join big dev houses like EA, where you have to be a big name in order to have creative freedom. Me and some of my friends are thinking on starting our own indy studio, for platforms like wiiware. But it would be more of a part time venture. do have any advice on this at all?


A decent artist is far harder to find than a decent programmer, you will need more good artists than programmers, and you can leverage the work of good programmers by buying a licence to an inexpensive game engine (TGE) or by using an open source engine (probably the Quake 3 engine). Limit your scope to something you can achieve, and don't let your project get taken off track by gold plated requirements; everyone wants to produce a epic game but few can even complete a simple puzzle game.

Regardless of what anyone else tells you, avoid focusing on technical requirements and spend your time focusing on useability and enjoyment.