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CGI-Quality said:
VGKing said:
CGI-Quality said:
FFT: http://www.twcenter.net/forums/showthread.php?428946-CPU-Bottleneck-What-is-it-and-how-it-affects-your-games

Did you not read what you posted?

"Why do people say that CPU Bottleneck is bigger at low resolutions?


Because it is. 

All of the calculations that the CPU needs to do remain static regardless of the resolution. This is because the internal calculation process that the CPU has to do inside a game is dependent on what goes on in the game, and not how big the screen is. 

As your resolution gets larger, the GPU has to render more pixels which affects performance. Simply put the larger the resolution, the more powerful your GPU needs to be to keep equal framerates with the same settings.

That means, that as your resolution gets the larger, the less the CPU matters to bottleneck. No matter the resolution, CPU load stays the same, while GPU load increases."


The PS4 will support a max of 1080p @ 60FPS. I'd say the CPU and GPU insdie the console are more than powerful enough to handle it. Of course eventually a developer might end up making a game that's too demanding and the CPU could end up being a bottleneck.....that's where GPGPU comes in to save the day.(I expect this to be heavily used on Wii U games)

Skilled developers know how to make balanced games and won't run into bottlenecks any time soon.  What we saw with PS3/360 is a generation that ran way too long. Developers were basically making next-gen games on current-gen platforms. That's where we see games with performance drops or extremely linear scripted levels. Sometimes though its just a case of bad developers that are unable to properly optimize their games for these systems.

You aren't on the same page as me (and this makes two topics, in a row, now). You just don't get it, and, clearly, didn't read the entire link. Do you actually know what a computational bottleneck is?

Oh I read the entire link I just commented on the relevant parts. Anything I missed? Please tell me.