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ishiki said:
kitler53 said:
am i reading this wrong?

1B yen loss on opening/failing/closing a causal/smartphone studio
2.5B yen loss on restructuring
2B yen loss on canceled projects

..to me this isn't saying sleeping dog, tomb raider, or hitman failed to profit. it just failed to overcome SE terrible management of their company.

that's what I saw too. Without knowing the budgets of said games, it's imposssible to say one way or the other. Other than it adds another layer of incompetence if they are not in fact going to make a profit.

But to me, it seemed they were expecting those games to cover their mismanagement, and they didn't. Granted in most cases when games release it's going to be offsetting the costs of other games currently under development. Just like FFXIII-2 and Deus Ex did while tomb raider was in development, etc.

But the fact is Tomb Raider had the highest opening in the franchise, and Hitman was the 2nd highest selling hitman and they still ended losing 10 billion yen says something. Which is why he's caanned.

that.

not to mention 10B yen is ~100M dollars. tomb raider, sleeping dogs, and hitman shouldn't have had $100M budgets combined less alone losses from.  SE doesn't really deserve to be in business with these kinds of results.