Torillian said:
superchunk said:
Torillian said: using 80-90% of the expected sales to budget the game seems way too risky in my mind, I wonder how this matches up with other companies' models. |
That's exactly what I thought while reading. I wouldn't bet on more than 50% ever.
Maybe focusing on a smaller budget and using cross engine to put on all platforms would have been smarter.
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I don't think platform matters in the slightest, just that you should budget more conservatively to keep in mind how unpredictable these things can be. I think 50% seems about right.
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Using all platforms matter as you greatly increase your potential userbase. So if a device has a decent or will have a decent userbase... there is no reason to ignore it. Spend the money on your engine once and it will benefit all later games as well.