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Kynes said:

That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...


I believe what he means is that there is nothing within the system bottlenecking other parts of the system. On the PS3 the weak nVidia GPU was holding back the 3.2GHz eight-core Cell processor. Apparently this Killzone developer thinks everything has been evened out now.