ethomaz said:
Kynes said:
CGI-Quality said:
Kynes said:
CGI-Quality said:
Kynes said:
CGI-Quality said:
Of course, but then, that complements what I said. ;)
Launch titles will not even come close to stressing the hardware.
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That's not true, at all. They stress the hardware, but with time the developers learn tricks. Graphics are 100% doing the same with less work, or doing more with the same work. When an approximation is good enough, you don't increase the computational work.
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It is true. Have you ever worked on this stuff before? Launch games take advantage of the machine, yes, but don't stress it. There's a difference.
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Semantics.
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No, experience. ;)
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No, CGI, semantics. Every developer extracts all the performance of the machine with every game, the difference is what they do with that performance.
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Like the PS3 used all the Cell SPU at launch games... ohh wait. The launch games nevef uses no near 100% of the hardware |
Cell was a complete paradigm shift at the time, they just needed more time to paralelyze more, only that. It's an exception to the rule.
PS4 CPU (and nextbox, it seems) has 8 weak cores, I'm sure that some developers will say that it has low CPU performance and it bottlenecks the rest of the system.