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ethomaz said:
Kynes said:
CGI-Quality said:
Kynes said:
CGI-Quality said:
Kynes said:
CGI-Quality said:

Of course, but then, that complements what I said. ;)

Launch titles will not even come close to stressing the hardware.


That's not true, at all. They stress the hardware, but with time the developers learn tricks. Graphics are 100% doing the same with less work, or doing more with the same work. When an approximation is good enough, you don't increase the computational work.

It is true. Have you ever worked on this stuff before? Launch games take advantage of the machine, yes, but don't stress it. There's a difference.

Semantics.

No, experience. ;)

No, CGI, semantics. Every developer extracts all the performance of the machine with every game, the difference is what they do with that performance.


Like the PS3 used all the Cell SPU at launch games... ohh wait. The launch games nevef uses no near 100% of the hardware


Cell was a complete paradigm shift at the time, they just needed more time to paralelyze more, only that. It's an exception to the rule.

PS4 CPU (and nextbox, it seems) has 8 weak cores, I'm sure that some developers will say that it has low CPU performance and it bottlenecks the rest of the system.