You know how you determine if there is any bottlenecks?
You max out performace. If at max performance every component is also running at its maximum level, then there is zero bottlenecks.
So are you guys going to say that Killzone 4 is pushing every component of the PS4 to its maximum?
Cause if there is not components running at its maximum power, then there is no way for Guerilla to determine where the bottleneck is, if there is one.







