Kynes said:
CGI-Quality said:
Kynes said:
CGI-Quality said:
Kynes said:
CGI-Quality said:
Of course, but then, that complements what I said. ;)
Launch titles will not even come close to stressing the hardware.
|
That's not true, at all. They stress the hardware, but with time the developers learn tricks. Graphics are 100% doing the same with less work, or doing more with the same work. When an approximation is good enough, you don't increase the computational work.
|
It is true. Have you ever worked on this stuff before? Launch games take advantage of the machine, yes, but don't stress it. There's a difference.
|
Semantics.
|
No, experience. ;)
|
No, CGI, semantics. Every developer extracts all the performance of the machine with every game, the difference is what they do with that performance.
|
Like the PS3 used all the Cell SPU at launch games... ohh wait.
The launch games nevef uses no near 100% of the hardware