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CGI-Quality said:
Kynes said:
CGI-Quality said:
Kynes said:

Semantics.

No, experience. ;)

No, CGI, semantics. Every developer extracts all the performance of the machine with every game, the difference is what they do with that performance.

I'm just telling you, from experience, that you can "extract" whatever you need from a system without stressing it. The launch games will not push the CPU/GPU/RAM beyond their intended production capabilities. 


Try to do a one billion polygons Drake on PS4, I'm sure that you won't be able to have more than 1 fps, with your CPU almost idle. That's a bottleneck, your CPU would be able to do more work, but it's idle because it has to wait to another component to end.