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Oh God.... people still confusing performance bottleneck with performance limitation.

30 fps is a limitation because the hardware is not powerful enough to eun the engine at 30 fps... you can use all te components at 100% without any bottleneck and the game eun at 30 fps because performance limitations.

Please... if you didn't know the diferrecen between these two stop to say bullshit.

The seems to be a balanced machine... not a ultra high end machine... there are hardware limitations but for now none hardware bottleneck.

And yes you can create a bottleneck in any system even if the sstem had no hardware bottleneck... this is lazy development... you can't call a hardware bottle if you can't code in the right away to that hardware.

And Skrym DLCs runs better than the game itself on PS3 just because the developer learned how to code to the hardware... and this is the worst example possible because Skrym is full of issues in all plataforms (PC included), the dev is knewn for years for lazy code since the fist games.