CGI-Quality said:
This could have been said of any machine, with any launch title. They will, generally, use the least amount of the system's core. |
Not with any launch title, with any title. There is a misconception, the first time you compile a game you are lucky if it does not hangs, and it's not uncommon that you don't obtain more than 2-3 fps. Does it mean that the cpu or the gpu is unused? No, the only thing is that there are always inefficiencies on the code that game companies debug with time, and they learn tricks to lessen the work with the same end results.







