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CGI, if there is extra performance on the table, they should use it. Are they accepting that they aren't good game developers leaving extra performance unused? I'm sure that they don't think this, we are talking of Guerrilla after all, so all they are doing is PR work for their company. Only an unlimited performance machine has no bottlenecks, because there is always some subsystem that limits your engine, may it be texturing power, shading power, memory bandwidth or any other thing.