CGI-Quality said:
Which has nothing to do with anything, here. OT: From experience, this isn't entirely true. There is always some hang up no matter how efficient a machine is. That said, I'm sure the issue will be much less than the PS3 ever was. |
Of course it has. If there are no bottlenecks, then you can use 60 fps as the engine ticks frequency. You don't leave performance unused on purpose.
PS: Even a completely balanced architecture for one game engine is unbalanced for other game engines, so it's a nonsense way to define a much more developer friendly than PS3 architecture.







