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CGI-Quality said:
Th3PANO said:
thats why it runs at 30 fps....lol

Which has nothing to do with anything, here. 

OT: From experience, this isn't entirely true. There is always some hang up no matter how efficient a machine is. That said, I'm sure the issue will be much less than the PS3 ever was.


Of course it has. If there are no bottlenecks, then you can use 60 fps as the engine ticks frequency. You don't leave performance unused on purpose.

PS: Even a completely balanced architecture for one game engine is unbalanced for other game engines, so it's a nonsense way to define a much more developer friendly than PS3 architecture.