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kowenicki said:
Talal said:
kowenicki said:
ethomaz said:
lol I read the comments here now...

The people are confusing bottleneck with max performance of a system.

Every system has a peak performance even if is don't have a bottleneck... the system can be balanced to have max performance for all component at the same time without generate any bottleneck.

If a component reach 100% (max performance) then there is no bottleneck holding it... the bottleneck happen when a component don't permit another component to reach 100%.


Excellent, thats great news.  You are saying that there is no bottleneck, the sytem is perfecly balanced in every single detail. So the sytem will be able to be fully utilised quite easily and very early then, with zero problems and with zero compromises.

I look forward to revisiting this thread within a matter of months.


Why do you have to be like that? He's just explaining what the article said.

Like what?  I am saying thats great that it is so perfectly and amazingly balanced at such a great price.  One wonders why it didnt already exist?  My second point is that this thread will serve as a great reference point as to if this is correct or not.


Okay great but direct that to the Killzone devs not Ethamoz. Also, like I mentioned I don't know much about these things, but obviously there's always going to be some bias from the devs. I believe that it indeed is a well balanced console but I doubt that it is as perfect as these devs are implying.