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SENTIENT6 said:
kowenicki said:
SENTIENT6 said:
Kynes said:

That's the stupidest thing a developer could say, it's clearly a PR catchphrase that parrots will repeat. Every system has bottlenecks, wider or narrower, but you always find components that limit you. You can have more than one bottleneck, and they can be different bottlenecks depending of the engine and game. Sometimes it can be the memory subsystem, sometimes the cpu, sometimes the gpu. You can even have bottlenecks inside the gpu, in the shading power, TMUs, tessellation units...

Here come the experts who know more then the experts lmao. Maybe For the game they are making they have not hit any bottlenecks. I love how everyone on a forum is a developer or financial expert.

Some people on this forum perhaps are. Thats impossible?

But in any case, you don't need to be an expert to have an opinion or a level of knowledge.

Yeah maybe 1 or 2, but everyone seems to think they are which is a joke. When you are discussing technial topics and finances, yes you do need a certain level of knowledge to be able to accurately discuss said topic. And no it is impossible for anyone here to refute or know what bottllneck sguerilla has or has not encountered on Ps4.

If they haven't found a bottleneck in the system, they haven't stressed it enough. You can always increase the number of FPS, use a better lightning system, more enemies at screen at the same time, better AI, better phisics, raytracing, high number of samples AA... There is no limit to the performance demands a good developer can use, so there are always bottlenecks. They can even use oversampling if they want.

As Mario Andretti once said: "'If everything seems under control, you're not going fast enough." If you don't find any bottleneck, then you are leaving performance on the table, and you as a developer aren't doing a good enough job.