SENTIENT6 said:
Yeah maybe 1 or 2, but everyone seems to think they are which is a joke. When you are discussing technial topics and finances, yes you do need a certain level of knowledge to be able to accurately discuss said topic. And no it is impossible for anyone here to refute or know what bottllneck sguerilla has or has not encountered on Ps4. |
If they haven't found a bottleneck in the system, they haven't stressed it enough. You can always increase the number of FPS, use a better lightning system, more enemies at screen at the same time, better AI, better phisics, raytracing, high number of samples AA... There is no limit to the performance demands a good developer can use, so there are always bottlenecks. They can even use oversampling if they want.
As Mario Andretti once said: "'If everything seems under control, you're not going fast enough." If you don't find any bottleneck, then you are leaving performance on the table, and you as a developer aren't doing a good enough job.