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I wasn't a fan of the whole metaphysics nonsense, either. Instead of a bold direction for storytelling in games, I saw a broken, cop-out plot device that would allow them to write in anything they wanted and erase/edit it as they went along. That took me out of the experience in a big way.

I also felt many of the familiar gameplay mechanics didn't fit into Columbia as well as Rapture, but had to be in regardless because it's a Bioshock game. I've been replaying Bioshock 1, and the sense of claustrophobia and terror around every corner in Rapture gives the game an edge that Infinite simply doesn't have. They didn't do enough to adapt the gameplay to the new setting.

I still liked the first game a lot more TBH.



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

:D