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Barozi said:
Lostplanet22 said:
You are lucky Minecraft is going to release on retail so it hurt will the XBLA sales =p... Otherwise it would not be to hard to reach 10 million on XBLA. Also the next update releases this friday :).

Retro city rampage has passed 17k on leaderboards
Dust an Elysian tale will pass 100k this wek..

Going to be a very succcesfull month with big releases :).


It's still an arcade game though even if it's available on retail, so it will still be counted here (as it would be impossible to separate the versions).
Though if most people who don't have their console connected to LIVE are going to buy it, then the numbers here shouldn't change that much.


About Retro City Rampage...
I think it's hilarious how such a small indie developer calls out the XBLA version for selling "much" worse than the other versions even though he only sold 100k copies on 5 different platforms.
On top of that the other platforms (except Wii) had a 3 months headstart and have only sold double the XBLA version. (40k Steam, 35k PS3+PSVita, 15k Xbox, 5k Wii)

http://nintendoeverything.com/117462/a-breakdown-of-retro-city-rampages-sales/

XBLAFANS

Of course, it’s important to note that it’s not necessarily fair to directly compare the XBLA release of Retro City Rampage to its counterparts on other platforms. After all, the PSN and Steam versions of the game released in October 2012, well in advance of the XBLA port, providing ample time to establish a commanding sales lead. On top of this, Retro City Rampage included a Vita/PS3 cross-play incentive, and it was part of a PSN+ promotion. Finally, it was also published by Sony on PSN and, therefore, received much more promotion on that platform than on XBLA, where it was published by D3.

http://www.xblafans.com/retro-city-rampage-dev-labels-xbla-a-learning-experience-64324.html