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gooch_destroyer said:
Adinnieken said:

Why?  Nothing has officially come from Microsoft saying that the Xbox 8 will require 100% a online connected console in order for owners to play games.

There are rumors.  There is an attempt by a Microsoft employee to say something funny.  But there is no official statement as to what features the Xbox 8 will have as far as DRM.  In fact.  As someone who watches Microsoft's patents very closely, there isn't even a single patent awarded to Microsoft that would seem to suggest Microsoft is even attempting to do anything differently from the what was implemented with the Xbox 360.  There are Kinect patents that move the bar as far as Kinect functionality, there are even Achievement and Avatar patents that seem to move the bar in terms of what Microsoft currently offers, but not DRM. 

Why would Microsoft even need a persistent DRM technology when it already has DRM that works with the Xbox 360?  There wouldn't even be a logical reason to take that off-line function of the current DRM and make it always connected.  The only need is to ensure that purchased content is licensed to one of the individuals playing the game or it's licensed to the device. 

If the content isn't licensed to the device, then yes it would need a connected console to verify that one of the players is licensed to use the content.  But again, that's how the console works today.

how'd you know it was being the Xbox 8? you mean like windows 8? you Xbox infinity would sound cooler imo.

btw he wasn't funny either. and that licensing thing, you mean in a way to prevent piracy?

It may have appeared he was being glib with a potential customer, but instead he was being sarcastic with a writer with BioWare that I'm sure he has a work relationship with.  The writer even has acknowledged that what was said between two people (i.e. a conversation) was taken out of context and not everything said was actually included in the original article.

DRM = Digital Rights Management.  DRM includes licensing.  Currently, any software purchased through Xbox LIVE includes two licenses.  A device license and a user license.  If content is downloaded to a console, it is licensed to that console, which allows any user on that device (at the time it was licensed) to play the game.  The user license allows that user to use the content regardless of the device, so long as they're connected to Xbox LIVE.  So if the device license and the user license do not match up, the user must be connected to Xbox LIVE. 

If Microsoft was to implement DRM from a retail disc standpoint, it could still generate a DRM license for the device and user all off-line, then confirm that license online.