Raze said:
Yeah, got that from a previous post. I'm curious to see how the 8GB will be split up for high resource games, like how it will prioritize the lion's share of RAM in a scene with a ton of particle systems going, LOD, mutiple character models, physics, and everything else. There has to be some sort of pecking order as to who gets first dibs to the RAM resources. |
It's all up to the developers, the kind of game, and what they prioritize be it graphics or frame-rate.