Raze said: Yeah, got that from a previous post. I'm curious to see how the 8GB will be split up for high resource games, like how it will prioritize the lion's share of RAM in a scene with a ton of particle systems going, LOD, mutiple character models, physics, and everything else. There has to be some sort of pecking order as to who gets first dibs to the RAM resources. |
I think the developer have all the control over the RAM... it is not like PC with variable possibilities of RAM... they make everything to fit all the 8GB without variations (I think less because the OS).