Mummelmann said: OP: Why are you using rumors about possible but not confirmed hardware architecture as a mistake for MS instead of the incredibly shameful RROD/disc scratch/overall worst hardware quality ever seen with subsequent billions in losses and massive loss of consumer trust and possible support and sales? With that thrown in there instead, I'd say they are all pretty much evenly matched, allthough I would like to add that the Wii U is probably just as big a mistake as the N64 was in its time when it comes to design and aim. |
I was thinking of strategic decisions that were terrible, and one that might be very bad and is a current hot topic. I think of RROD as more a quality control issue than a corporate decision. The RROD was almost disastrous, but MS amazingly was able to over come it. I can't believe I eventually bought a 360 now that I think about it. Actually, now that I do, I bought it because it was reportedly fixed and the PS3 was still at least $100 more expensive for a similar experience. So RROD was bad, but not as bad as the PS3 price because XBox gained dramatic market share even after RROD in large part because of PS3 pricing.
I know you think WiiU is a poor design choice, but it is far, far too early to say that conclusively. Every decision is relative, so you can only evaluate Nintendos decision once it has something to compare to. A $600 PS3 may have been fine if there wasn't a $250 Wii and a $400 360. Cartridges would be fine if there was no CD ROMs. And the Wii U with touchscreen and a $300 price may sell like hot cakes when consumers compare it to a $450 PS4 and an Always Connected 720. Or it may bomb against the $300 PS4 and $99 720, but we need to know what it will actually be competing against in the market.