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NYCrysis said:
Just wondering guys svogi, and more particles on screen... Is it really needed? I was hoping that next gen would involve the evolution of gaming immersion through major physics and bigger worlds. For me next gen would be open world uncharted graphics in 1080p 60fps with battlefield like physics. I could do 30fps sp but mp has to be 60fps.


I would say extra particles is needed.
What's the point in complex physics if nothing is going to show it off? All well and dandy to have a couple of large chunks of rubble being influenced by physics...

But with thousands of particles influenced by physics (Something PC users have been able to appreciate for years), it truely does looks awesome, just a shame the PS4 isn't going to have the performance to be able to do it unless developers set-aside some GPU compute time which will take away from other effects, the pathetic processor sure ain't up to the task that's for sure.

Think about it, imagine rain or hail bouncing off vehicles, roads, houses, even other characters or snow in tree's that falls realistically, smoke that instead of being static and going through solid objects actually follows a path outside...

If the relatively "average" graphics of uncharted gets your socks off, just wait a couple more years for developers to take advantage of the new consoles.



--::{PC Gaming Master Race}::--