enditall727 said:
scottie said: @ The prof - while I have no evidence as to what extent this is true, I believe that to some large degree, you are confusing cause and effect. Which seems more reasonable to you on the face of it. "Due to taking a step that usually increases sales, sales decreased" or "Due to expectations that sales would decrease, developers took steps that would normally increase sales". For instance, FF13 was a bad game, it was a bad game before the 360 version came out. The devs released it on 2 consoles to sell more. There reason it sold poorly was because it was bad, not because it was multiplat. |
FF13 released on 360 and ps3 on the same day except for japan. The japanese version was butchered aswell
and they released it on 360 because M$ had simply "asked(paid?)" them to. They originally tried to cover that up by saying that they wanted to "broaden their audience". They pretty much admitted everything after FF13 got criticised
i will look for the link and edit it in
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oh, yeah, sorry, FFXIII was announced on PS3, then later announced for 360, and there was that big hullaballoo where people were saying the 360 version was delaying the PS3 version. Regardless, my point still stands that for the important part of its development cycle, where all the faults were developed, it was being developed as a PS3 exclusive.