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Hynad said:
curl-6 said:

So less than five months to:

- Re-optimise the game for new and unfamiliar hardware.

- Improve and modify the graphics.

- Come up with and implement Gamepad features.

- Add extra content.

- Get the game approved, published, and shipped.

They didn't improve the graphics. It is based on the PC version. ¬_¬

Also, where did you get this "less than 5 months" figure?


Geometry is still the console version, and it's running at the same res as the console versions, the improvements are there, but it's a driving game so yeah..... It does show the Wii U having more strength, but this is not exactly the game tailored based on Wii U so it's like DF said, a cross between console and PC versions at the end of the day, where PC versions are usually just the same game with more bells and whistles, this version just comes with more bells basically. I don't have a problem with this being a 1st gen game though, if they can do this on a brand new hardware vs 7 year old ones where they are more familiar with the tech, then I don't think Wii U games will look bad or anything.

What I don't see is crazy physics, but I don't foresee that on the PS4 or Nextbox either TBH. The main difference will be the horse power required to render tessellated environments, which will be scaled, but will look worse for sure due to raw power constraints.