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Bristow9091 said:

Ah right, well that kind of sucks, I mean sure, a lot of games didn't use it, but Gran Turismo 5 sure did, and I preferred using X to R2 to accelerate anyway, same with braking too... and didn't the MGS games use it too? Not sure about 4 actually, but on 2 atleast (Latest one I played, got the HD collection lol, already own it for PS2 anyways, I own all the MGS games, not sure why I even bought the collection... oh well, fun games!), you pressed down square very lightly to aim, and then pushed it all the way down to shoot...

Does this mean the buttons will be like on the 360 now? Because I hate how they're... clicky, y'know, no middle ground? Just on or off? Then again... maybe that's because I don't like the shape of the 360 buttons... my fingers actually slip off them sometimes.

Yeah those are the two that use it. At least they're improving the triggers, which is better accuracy for racing.
It was great for aiming and shooting on the same button, just like a camera. Wasn't it the same for choke hold, and putting the guy out completely? It was much better then keeping the button pressed to aim and fire on release, for example wasting an arrow when you don't want to take the shot. But since 360 already ditched the analog buttons (xbox 1 had them) no games used them.
I guess it saves a couple of cents to go towards the track pad.