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famousringo said:
hinch said:
famousringo said:
hinch said:
famousringo said:
pezus said:
chris_wing said:
Suda's Nintendo love is no more?

I think the love affair was over as soon as he saw No more Heroes sales numbers


No More Heroes sold better on Wii than any Suda game on 360 or PS3

Lollipop Chainsaw.

http://www.siliconera.com/2012/08/27/lollipop-chainsaw-breaks-grasshoppers-records-with-700000-shipped/


Right, 700k, split between two different platforms.

NMH (Wii) > LPC (PS3) > NMH2 (Wii) > LPC (360) > SotD (PS3) > NMH:HP (PS3) > SotD (360) > NMH:RZ (PS3) > NMH:HP (360)

Tally them up.

Wii: Two titles sell 890k units or 445k on average.

PS3: Four titles sell 900k units or 225k on average.

360: Three titles sell 510k units or 170k on average.

Uh.. wut? That was old data btw, LPC sold around 810k copies (if VGchartz data is correct). 460k - PS3, 350k - Xbox on ONE single title. It doesn't matter if it was on 2 separate platforms, it still sold better than NMH on Wii.


All my numbers are from VGC data, you're the one posting old data.

And yes it matters when it's on 2 seperate platforms. Multiplat development isn't free. Distribution for two platforms isn't free either. You increase your risk of overshipping and getting returns or sales at slashed prices. 

@pezus Yes, you're right, many of those were ports and rereleases, and some of them didn't leave Japan because they were expected to sell poorly. How does that suggest Grasshopper had more success on HD consoles? Right. It doesn't.

No, I posted that link initially because Suda went on record to say that he was happy with the sales. How is developing two games over many years cheaper than developing one on multiplat? Even if you were to factor in the cost of multiplat release with distributution, it would still be better to sell a game across mutliple platforms due to the larger installbase. And fyi after NMH (Wii), the second one sold significantly less.

Look at it this way which is better selling 890K of two games over many years (on one system) vs 810k on a single game stretched between two platforms (released just last year). No matter how you look at it's Grasshoppers most successful game.