famousringo said:
And yes it matters when it's on 2 seperate platforms. Multiplat development isn't free. Distribution for two platforms isn't free either. You increase your risk of overshipping and getting returns or sales at slashed prices. @pezus Yes, you're right, many of those were ports and rereleases, and some of them didn't leave Japan because they were expected to sell poorly. How does that suggest Grasshopper had more success on HD consoles? Right. It doesn't. |
No, I posted that link initially because Suda went on record to say that he was happy with the sales. How is developing two games over many years cheaper than developing one on multiplat? Even if you were to factor in the cost of multiplat release with distributution, it would still be better to sell a game across mutliple platforms due to the larger installbase. And fyi after NMH (Wii), the second one sold significantly less.
Look at it this way which is better selling 890K of two games over many years (on one system) vs 810k on a single game stretched between two platforms (released just last year). No matter how you look at it's Grasshoppers most successful game.







