SENTIENT6 said:
Do you normally find it hard to comprehend? I never compared the games I compared specific game mechanics and their use..many games in the 80's used gravity and the like. Nintendo is the most derivative of the remaining 3 console makers. |
You do realize what you're trying to argue, right? That a COUPLE (not "many") games, most notably Metal Storm, used a "look now I'm on the ceiling walking upside down" mechanic in their gameplay, and somehow Nintendo just stole that and Galaxy was "totally derivative"? Nothing really had been done quite like Galaxy's planetoid/gravity physics gameplay before or since. It was incredibly innovative, and not really derivative of anything. Saying that Nintendo is "the most derivative" of the 3 console makers when they're LITERALLY the only company that has been taking risks and trying new things, not just once or a couple of times, but all the time, not just with some of their game designs but with their hardware as well, is outright laughable.
And sorry, Half-Life is a good game, but trying to say the Gravity Gun is innovative....it was neat, but lifting something and moving it around isn't exactly groundbreaking. What Valve did with Portal was a hell of a lot more groundbreaking than that. It was a very average FPS with one neat, creative weapon in it. That's awesome, but trying to say THAT is more innovative than Super Mario Galaxy is quite a bit of a stretch. And while you give kudos to Ocarina of Time, which is great and all, quite frankly Nintendo have long-since outdone themselves in the Zelda department since that game.







