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He's not really saying anything that hasn't been said on these forums a hundred times before. Development costs are rising quickly, and small companies can't afford to take big risks, especially if a single game that flops commercially destroys a company. So big companies pump out games they know will make money, such as military shooters, and anything with big burly guys with guns, or regular guys with guns, and the industry stagnates.

It used to be that weird titles like blast corps, tetrisphere, pilotwings, iggy's wreckin balls, wetrix, ect were common. Now there is just variations on a theme. Guys with guns in space, guys with guns on post apocalyptic earth, guys with guns in the US army, guys with guns in the US army in the 40s, guys with guns that are criminals in a city, guys with guns in an undersea city, guy with swords and guns, cute little critter guy with guns, guns with guns, on and on. If something like boom blocks comes out it's (1)rare and (2) criticized for not having enough guns.

How long will the industry be able to grow with just formulaic "guys with guns" games, and big companies crushing and or buying smaller ones? There needs to be fresh blood and ideas, and new pacman games, and tower defense games just aren't enough.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.