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Kasz216 said:
joeorc said:
Kasz216 said

 

Fun note.  I was told to lock your thread by a higher up mod because it was getting imature and full of misinformation. 

Also... serious question here... is English your first language?  I just assumed it was because your profile says your from the US.  (Legitamite question here, not trying to be "belittling") 

I ask because you seem to be missing basic reading skills and keep reading things wrong.  What you posted and what you think it said doesn't match up.... you seem to keep making this mistake.

First off they don't say 85% of users keep returning.   They said 85% of users had returned.  That is, of those who created an avater... 85% had logged on at least twice.    "Returning again" in english is analgous to "have returned".   Like "Have you seen him since the 4th"  "Yes, he had returned".  So he had shown up again since the 4th... not that he's shown up every day since the 4th, or has kept showing up since then."

 

Additionally, where are you seeing that a Sony Home game sold 3 million copies?  The best i can tell is you saw the 25% number and thought it meant 25% of all Playstation home users... which again... isn't what that sentence says.  It says 25% of people who played the free version purchased it... not 25% of everybody.  

 

Again using the sentence structure

Sodium One had 1.3 “engagements” in it’s first six weeks alone, with a massive 25% of those users who checked out the free Salt Shooter game. purchasing the full version.

 

Would mean that 25% of those who checked it out purchased it.  Sin ce the number of people who checked it out is never mentioned the actual number of sales is undertiminable. I'm guessing 1.3 is supposed to read 1.3 million engagements.  Which would mean battles. (levels)

 

you really have not used this sevice really at all, when they say engagument's


So at best you are looking at at best  325,000 in sales... if everybody in those first 6 weeks played the first level.  Bought Sodium Shooter one... and then didn't touch it for the full 6 weeks. (A scenario that is, i think we can both agree is ridiculious.)

Now if everyone  played the first 5 (finishing the demo)... that would mean 65,000 people bought it.  Though again, that's assuming NOBODY played the game after buying it.


This isn't accounting for anyone who bought the game and played it, or people who replayed the first free level once or twice.  Everyones replayed a demo right?   I must of played the Valkria Chronicles demo like 15 times before that game came out.   Add in the fact that replaying the levels gave you credits to buy stuff from the store. (including I think the full game but don't quote me on it) and you can pretty much see where there would be a LOT of level grinding on both the demo and purchased versions. (though no doubt not everybody who didn't buy they game played all 5 levels.)  

All said though... 65,000 is probably actually still high...

Why use PR speak instead of real numbers?  Well hell, you just showed why.  You thought a game sold 3 million and probably thought "That game must be a lot of fun if that many people played it  i should try it".   When the reality is... in it's first 6 weeks, it probably didn't even sell 100,000 copies...


Now, lets note, this is the game Home was boasting about and focusing in your source... this was one of their big successes.

once again:

there you go again: that 3 million is upto to right now! total sales and its a estimate but i would say its a fair assement: 

"They said 85% of users had returned.  That is, of those who created an avater... 85% had logged on at least twice.    "Returning again" in english is analgous to "have returned".   Like "Have you seen him since the 4th"  "Yes, he had returned".  So he had shown up again since the 4th... not that he's shown up every day since the 4th, or has kept showing up since then."

you are trying to account on user habbit's on a service that we cannot account for each of the user's habbit's of use. you are trying to imply "well i tryed it once and or twice" and did not like it so im never using the service again. and you are trying to use that as a sample size to be the true viability on the majority of ps3 user's and How many PS3 user's use playstation Home. but you cannot use that as the guage with no hard data to back that up. 85% with a avg of 80 min's at a time. can mean that it would only be talking about the user's that stick with the service, but you still cannot account on that data to say that is the real number's because there is noi public released tracker. taking into account that over 31 million has a "Avatar" in playstation Home does not say what those usage habit's of each gamer that has one. when jack was talking about that return is he only talking about a selctive one log in one log out per user or is it a key data point of out of the total user's that sign up 85% in genera log back in. that does not mean there is an increase or a diminish in return on those number or return's. all it states is that 85% who have tried the service loged back in.  because if they did not return than they are not counted in the 85% anyway.

also the return rate  % also has increased.

a few year's back  the return % was less than 50% than in 2010 on the return rate for user% have increased.

yes those % like you stated could only be talking about the "Active user" and not the whole, but on the same token a social network return rate is a key factor on its active user base bacause it does indeed show return % 

"

... if everybody in those first 6 weeks played the first level.  Bought Sodium Shooter one... and then didn't touch it for the full 6 weeks. (A scenario that is, i think we can both agree is ridiculious.)"

"All said though... 65,000 is probably actually still high..."

really? take a look at another space in playstation Home usage number's

12 JUN 2012

 

Aurora, a free-to-play game space within PlayStation Home, has now hosted more than 1 million unique players.

Aurora, developed by the UK studio nDreams, was launched in Home last year. Since then it has been visited 7 million times by 1 million people, a "double-digit" percentage of whom spent money on its range of games and activities.

http://www.gamesindustry.biz/articles/2012-06-12-playstation-homes-aurora-attracts-1-million-unique-visitors

so again 65,000? come on 

 

 


Has that stoped selling since 2010 with total user's "tried" being almost 3 times it's size, 3 million since 2010 would be very reserved, due to the fact it is still one of the most played game's in Home sodium 2 the same...so no not @ best it's going to be higher unless you think these extra user's would have no real interest into said game , remember that was for 6 week's for 1.3 million! by now that game's sales even being low most likely have reached 3 million world wide. With the total max number of account's being over 31 Million how many are return on a regular basis as in once per month is rule of thumb an Active user. than how many spaces games does each one of those gamer's play in. each one takes time, than break that down to the number of gamer's in your house hold. Like i stated before when you can have multiple avatar account's, what would it matter how many a gamer had, they themselves can only use one at a time, but why make those extra avatar account's if you are not going to use them? just like there was 77 million network account's on playstation durring the network hack, did that effect everyone's multiple account's yes, this is the same effect. another account still count's as an active account because why make it if you have no intention to use it.

I think the problem your trying to point out with this is  guage the number's by using forum user's in game sites such as VGchartz , really could not be used as a real guage because there is not tracking data for playstation Home on this website or IGN, N4G etc.pretty much, because say you create a account and log into home, but never log back in again. but that just account's for you, that does not account for the people down the street that may have a PS3 with more people in their household that do use the service. but there's more people that may live in their house. each with an account. you mention before its easy to exit out of a web page than playstation, that has really no real negative if they are going to use the playstation service anyway. it's that point you really have no sample size about the number. same as me with my 3 million but at least im using some what atleast a reference point of multiple playstation Home games to use as a guage.

I mean right here Jack said "user base"

December 20, 2010

Jack Buser: For us, it’s such an awesome time to be working on the platform. We’re two years old [as of last weekend], you probably saw the infographic we released talking about the growth of the platform…17 million userbase, 100′s of games now to play on the platform, 7,000 virtual items, 600 events. It’s crazy to think just how much we’ve grown in two short years. The other half of the announcement for our second anniversary is just talking about the latest games that have come out or are soon coming out for the platform.

http://www.playstationlifestyle.net/2010/12/20/psls-presents-jack-buser-director-for-playstation-home/

user base is that install base that he is talking about or total user's? Again since inception, to include a non user of playstation Home ?

User base 

Re: How many Home Users are There?

 

There are about 27 million Home users. Some are on everyday, and some once in a while. And even with half that number on at anytime, that's still a lot of people using Home. There are users in different parts of world. But we'll never see them all at the same time as they are in different regions. Also, when a public space is nearing capacity (60 people), a new instance of that space is generated.

 

As for an official posting the answer to your question, that probably won't happen as they are very busy. However, GlassWalls, one of our Community Specialists, recently answered that question. You can click on his name on this forum and look for his recent post. Or you can us the Search feature of this forum. Good luck.

07-01-2012 04:38 AM - edited ‎07-01-2012 06:32 AM



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.