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joeorc said:
Kasz216 said

 

Fun note.  I was told to lock your thread by a higher up mod because it was getting imature and full of misinformation. 

Also... serious question here... is English your first language?  I just assumed it was because your profile says your from the US.  (Legitamite question here, not trying to be "belittling") 

I ask because you seem to be missing basic reading skills and keep reading things wrong.  What you posted and what you think it said doesn't match up.... you seem to keep making this mistake.

First off they don't say 85% of users keep returning.   They said 85% of users had returned.  That is, of those who created an avater... 85% had logged on at least twice.    "Returning again" in english is analgous to "have returned".   Like "Have you seen him since the 4th"  "Yes, he had returned".  So he had shown up again since the 4th... not that he's shown up every day since the 4th, or has kept showing up since then."

 

Additionally, where are you seeing that a Sony Home game sold 3 million copies?  The best i can tell is you saw the 25% number and thought it meant 25% of all Playstation home users... which again... isn't what that sentence says.  It says 25% of people who played the free version purchased it... not 25% of everybody.  

 

Again using the sentence structure

Sodium One had 1.3 “engagements” in it’s first six weeks alone, with a massive 25% of those users who checked out the free Salt Shooter game. purchasing the full version.

 

Would mean that 25% of those who checked it out purchased it.  Since the number of people who checked it out is never mentioned the actual number of sales is undertiminable.  I'm guessing 1.3 is supposed to read 1.3 million engagements.  Which would mean battles. (levels)


So at best you are looking at at best  325,000 in sales... if everybody in those first 6 weeks played the first level.  Bought Sodium Shooter one... and then didn't touch it for the full 6 weeks. (A scenario that is, i think we can both agree is ridiculious.)

Now if everyone  played the first 5 (finishing the demo)... that would mean 65,000 people bought it.  Though again, that's assuming NOBODY played the game after buying it.


This isn't accounting for anyone who bought the game and played it, or people who replayed the first free level once or twice.  Everyones replayed a demo right?   I must of played the Valkria Chronicles demo like 15 times before that game came out.   Add in the fact that replaying the levels gave you credits to buy stuff from the store. (including I think the full game but don't quote me on it) and you can pretty much see where there would be a LOT of level grinding on both the demo and purchased versions. (though no doubt not everybody who didn't buy they game played all 5 levels.)  

All said though... 65,000 is probably actually still high...

Why use PR speak instead of real numbers?  Well hell, you just showed why.  You thought a game sold 3 million and probably thought "That game must be a lot of fun if that many people played it  i should try it".   When the reality is... in it's first 6 weeks, it probably didn't even sell 100,000 copies...


Now, lets note, this is the game Home was boasting about and focusing in your source... this was one of their big successes.