WereKitten said:
You can't point to Amy Henning, an accomplished successful writer in full control of her career, as a typical representative of the condition of women in the game industry. And thus I can't see the reason for naming her success story. And I can't see how you can reconcile this: I'm with you on booth babes, again, to some degree. I don't think there's anything wrong with having someone dressed as a character from a game, but to have blatant eye candy at what is supposed to be a trade show is wrong. With YetiZen hiring "avid gamers, who happened to be models". Happened to be models? Please! They were selected to be eye candy for the boys, just as booth babes are. The fact that they were asked to dance on stage by the rappers? It must have come as a total impromptu surprise... Let's be intellectually honest here: this is just YetiZen clumsily covering their asses - no pun intended. Finally, I can't see the sense in the comparison with the fashion industry. The fashion industry for women brings in much more revenue than the one for men, because shopping habits are very different between men and women. Thus it gets more limelight and results in higher fame and more money for the female models than the male ones. Is that what you would call "feminised"? The similitude would be the game industry producing more games for male players in the 15-35 bracket, and companies that produce that kind of product being more successful. There's a big step going from that to a woman-hostile workplace of brogrammers or to a chauvinistic treatment of real women. I "just" very much hope for less childish dudebro games. I can vote with my wallet against that and speak against the culture they support, but I can't stand to hear excuses for a childish dudebro industry. |
That is what this whole thing is if everyone would just straight up be honest
http://img198.imageshack.us/img198/9401/hootersprotest.jpg

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