| tres said:
|
Read my previous post maybe it will clear some things up. The DDR3 vs GDDR5 discussion boiled down to Latency vs Bandwith.
Framerate issue-> Bandwith problem
Inputlag: -> Latency problem
Not that this has anything to do with Ram its just that it boils down to that too, this is why I mentioned it. Wii U is designed for low latency streaming and the framerate of remote play has nothing to with that.
"after all nintendo made it exactly for that purpose."
No they didn't. There is no reason why Wii U should be superior to remote play on Vita in terms of frames.







