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keroncoward said:
Netyaroze said:
keroncoward said:
Troll_Whisperer said:
The whole video is skipping frames.


No its not you can clearly see a difference between the Vita screen and what the camera man is shooting.


Youtube Videos or basically any streamed web videos are not qualified be taken as facts. 24 fps videos are standard. 

 

I am not saying that Remote Play on Vita is not worse than Wii Us streaming to the Gamepad, maybe it is. What I am saying is that your reasoning is flawed.

Because whatever you think to see on a youtube video is infact not representative of whats real when it comes to frames.

 

I haven't seen the video and I don't have to. Here is why: A Camera captures mostly videos at 24/30 fps . Recording a screen 24 times per second which has 60 hz. Means if you  catch the screen during an incomplete frame once per second because your shutter is not in sync with the display it will leave a stutter that is all the more noticeable at 24 fps then it would be in a 60fps video.  

 

There could be multiple reasons why the display of the Vita can flicker in a youtube stream. The compression/video format + camera model + camera settings all this can affect the result. If you really want to know you have to see it for yourself or ask a person you trust that has seen it, if it was noticeable in reallife.

Early assumptions based on a youtube video regarding remote play lag will just result in endless discussions leading nowhere. 

 

tl;dr 

A Youtube video is not evidence of anything in this case and if this thread would be a court the youtube video wouldn't be presented to the jury.

 

 

 

 

 


Both the PS4  and the Vita footage in the same video are set at the same frame rate so anyone can easily compare if one looks more laggy or is skipping frames. They are not two separate videos, they are both in the same video. Also as i explained the camera also shows his hands whis looks perfectly fine compared to the Vita screen when Knack is zoomed in and running through the vent.


You are missing my point. It has nothing to do with the Hands of the guy not flickering or Knack not flickering on the big Screen.

 

The big screen might be 120 Hz or 240 Hz for all we know. Vita is 60 Hz. Its way more likely to catch the screen during the refresh. If the cam shutter closes 100 times per second it will catch multiple incomplete frames per second, now the compression takes out 66% of all the pictures and the incomplete  refreshs on the Vita will be way more noticeable now than in real life. And whether the big screen nor the hand of the guy holding the Vita will flicker just the screen of the Vita because the cam wasn't calibrated properly. 

 

Edit:

 

I watched the video its just not good enough to say anything. Really this has not even something to do with the camera its just impossible to tell. Due to the glorious 24fps cinematic stream its pointless really. I thought wonder what happens there but its just pointless to entertain that thought based on this video. I don't even see it, all videos look like like shit when it comes to fluid motion. I dont see what you are talking about, thats normal.