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JWeinCom said:
UltimateUnknown said:


I don't think the Gamepad is a problem, and I don't think the Wiimote was really the heart of the Wii's success.

I don't think that the Wii achieved such success simply because people liked Motion Controls.  What made the Wii a success was the fact that it presented people with games that they could play.  It was a matter of accessibility which was certainly complemented by motion controls, but not dependent on them.  I think that Nintendo can create games that are accessible and attractive to so called casual gamers without motion controls, as they did with titles like Animal Crossing, New Super Mario Bros, or Mario Galaxy.

As for why the Wii U isn't selling well, it's pretty much due to the library.  Take my sister for instance.  She had a Wii, but she didn't really like Mario Bros that much.  She loved Mario Kart however, and plays it really often with her roommates.  So, just because she's not going to rush out and buy a Wii U day one doesn't mean she's not going to get one when Mario Kart comes out, although that seems to be the bizarre assumption a lot of people round here are making.  Wii Fit U, Wii Party U, Mario Kart Wii U, and Mario Galaxy U should all be coming before this year ends.  If those games don't bring back a lot of Wii owners (and perhaps some new fans), THEN I'll start worrying about the Wii U

I back this 100%, which is why I said we will have to wait and see for the real results. I am personally still doubtful if the control scheme for these games will make them as consumer friendly as the Wiimote made them, but if Nintendo proves me wrong, then good on them.