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fillet said: I'd have thought it would have been a bette idea just to make fun out of the article then instead of posting it without an opinion added. Anyone can see that the graph is ridiculous. Nvidia are fools for making it - but only because they must have had a mentally challenged person draw it up. I've heard of making graphs with non-linear axis to misrepresent a product to make it look better, but they've gone the opposite way and made it look worse. That small gap showing 3x performance should be magnified approximately 300 HUNDRED TIMES if using the scale of the first 1-10 segment. I'm starting to wonder though if that is actually their graph!!? It has to be one of the stupidest most idiotc retarded graphs ever devised in the history of graphs! |
There is no way nVidia can fit this graph in presentation without dynamic scale.
And it was released by nVidia in presentation in GDC two days ago.
There are more pictures...




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Moving Games into the Cloud, Technologies and Architectures 5:30 pm - 6:30 pm This session presents the technologies behind NVIDIA GRID™ and the future of game engines running in the cloud. In the first part, we’ll present how you can develop cloud products using the GRID SDK. The audience will learn about the key components of NVIDIA GRID— like optimal capture, efficient compression, fast streaming, and low latency—that make cloud gaming possible. Franck will demonstrate how these components fit together, how to use the GRID APIs, and how to optimize their usage to deliver an ultimate cloud gaming experience. In the second part, Brent will present the future of game engines running in the cloud. |







