Scoobes said:
From what I remember though, most R&D was focussed around CPU tech in previous generations (especially for Sony) which was always difficult to compare because most console CPUs used non-X86 architecture. The GPU on the other hand, has gradually become more and more important in the creation of a high performing console. You're right though, there's no way a console can offer GPUs like Titan or even an AMD HD7970; the power draw and heat would be too great. They have to work on efficiency to make up for some of the short fall, but that's what consoles have always been about. |
Which is quite true, than take into account that this may even be a 3D stacked TSV thus no extra clock cycle step's to go through for latency is if there is no north or South bridge being off Soc to go through between it and the I/O than reduction of having a latency Toll would be quite likely, on the thread to spawn off
Accelerated Rendering
which is employed in many SOC's today
because every thing is on a multi-stacked wafer all on the same die. the fact that its 176 GB/sec connection Bus for the chips communication is going to be quite effective in lowering any real bottle necking latency that may arise with the developer's clean code implementation.
I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.







