ninjablade on 30 March 2013
from DF
Looking to the promised texture bump, a clear upgrade is in effect which gives us crisper-looking concrete roads, tyre patterns, hubcap designs and building fronts. These end up matching the sharpness of the PC version's higher settings, leaving the PS3 and 360 looking a tad smudged by comparison - especially during the cinematic sequences that roll before each race. However, the bump is only made to specific areas , with lower-priority surfaces like the roads' painted white lining still relying on console-grade textures. In this sense, the Wii U offers something of a middle ground between the PC version at maximum texture quality and that which we've already seen on consoles.







