| superchunk said: With 8GB, MSony have more than enough for the generation. WiiU is the only one who is likely going to feel the hurt due to RAM. However, any change like that would just limit the possible game sales as it would be tied to a segmented userbase. So, not a good idea. Realistically, Nintendo should of went with 4GB and not killed the bandwidth. Still would have kept costs down and allowed them to be far closer to their competition. Being off by a few GB probably could be overlooked due to compression techniques. But being off by about 6GB is going to hurt them. Especially when you combine that with the bandwidth being a drastic difference. |
There would have been no point for the Wii U to have 4GB of RAM, here are the reasons:
1.) More heat generation.
2.) Hardware not designed to take advantage of 4GB DDR3 since a lot of it would be based off how the eDRAM on the GPU die would work with it.
3.) TBH I don't think the hardware has enough power to take advantage of that much RAM based on it's design philisophy anyways.
4.) Pure speculation, but I expect them to open more RAM up from the other 1GB pool once OS optimization is done much like the 3DS, but I don't think it'd improve performance much at all.
5.) From where I'm looking at, the Wii U was made to be a 720p machine, adding more DDR3 RAM wouldn't help with this resolution.
Just remember that RAM can be a bottleneck, but it's not going to magically make a system run faster once a good balance has been reached, and I think Nintendo was going for that balance.








